using Godot;
using System;

public enum DialogViewTyp
{
	//底框界面
	underView,
	//气泡对话框
	bubbleView
}

public enum ActorResourceType
{
	HeadSprite = 1,
	SheetSprte = 2,
	Spine = 3
}
/// <summary>需要和插件中的高度一致</summary>>
public enum BehaviorResult
{
	SUCCESS,
	FAILURE,
	RUNNING
}

/// <summary> tilemap层枚举
public enum TileMapLayerName
{
	BACKGROUND,
	BEGINPOS,
	CANWALK,
	ATTACKRANGE,
	PATH
}

public enum TileType
{
	grass,
	road,
	woods,
	river,
	sea
}

public enum SkillType
{
	point,
	range
}

public enum ActorState
{
	idle,
	move,
	attact,
	wait,
}